Gain Points And Gems with a Hungry Shark Evolution Hack


Nowadays most people are playing Android games have heard of Hungry Shark Evolution before, as it is one of the most popular games played by the users. This game was launched on the 18th of Oct 2012 by the leaders in gaming technology, the Future Game of London. Most people are downloading the game from online app stores, although it is also available for free. The Hungry Shark Evolution game is a thrilling and exciting marine adventure that takes place underwater, making it a breath of fresh air (water?). You control your shark and increase its survivability by collecting resources and a large variety of fortunes, which is required in order to get far in the game. As you play more and more, there will be many new sharks that will come across the game which one has to overcome.

The Hungry Shark Evolution hack was developed to make getting far in this game much easier by granting the user unlimited resources. The reason why this hack is useful is because you can survive pretty much indefinitely since you cannot run out of resources. Therefore, you can score really high points and win the game faster, as well as amaze your friends. The sensational Hungry Shark Evolution hack has two types of currencies: the first ones are “gems,” which are treated as “premium currency” and the second one are “gold coins” that are used as “standard currency”. This hack was designed to unlock the missions and sharks and get additional gems and coins, and is available to use on your browser from the site above. Please note that when playing, if the premium gems and coins are exhausted, then the users have to generate enough coins or gems if they want more.

Boom Beach Breakdown

Hello all and welcome back to my blog. I appreciate you coming in to read what I have to say, especially today because today I’m writing a big piece, a piece that’s very important to me because I’m really going to be spitting facts in this one right here. Are you ready to learn how you are being cheated in boom beach and how you should take action to turn the tables? Are you ready to learn all about a new boom beach hack that can really flip the script? If so, keep reading because you are going to be in for a big and long journey of greatness.
Let me start off first by saying that Boom Beach as we all know is an amazing game and the creators of this game, Super Cell is a company that has tons of experience in creating great games, as we can see they are also responsible for birthing Clash of Clans and Hay Day along with Boom Beach. But let’s not get off topic, Boom Beach is advertised as a free game but boom beach is cheating its players because boom beach is far from free if you actually break it down and look at it. Because in Boom Beach, you have to understand that they charge us users for any in app upgrades and they try hard to push their in app purchases to us. For example, they do not provide an ample amount of in game resources in boom beach case its diamonds that they don’t give out enough of. They are trying to force users into making currency purchases and this isn’t right at all especially when this game is advertised as free with no notice to this fraud that is occurring. Guys we have to pay attention. Think about it, how fair is this really?

Qualities to Look For in Scary Games



Scary Maze Games have become one of the most frequent cultural phenomena these days. These games provide an avenue for the players to play intensively and at the same time feel the excitement while playing. However, not all of these types of games can capture everyone’s attention. Therefore, before playing any scary game, you need to look for the qualities of a good one.

The qualities of good scary games can help you achieve a better gaming experience. These are the good storyline and the element of surprise that can make the game more interesting.

Good Storyline – It does not only provides a rush of adrenaline to the players but also offers a good storyline. The game does not necessarily have to be scary all the time. Oftentimes the story can be as entertaining as well.

Element of Surprise – It should also have a twist in its story or the element of surprise. For instance, some games introduce monsters or a change in location to give out an element of surprise to the players.

Hence, in looking for a good scary game to play, you need to look for a game with a good storyline and an element of surprise introduced by the game.

World of Warcraft and It’s Legacy


World of Warcraft used to be the biggest multiplayer online game of all time. Today, games like Minecraft, League of Legends, and Clash of Clans dominate. I really don’t like the new trend where every game has to be dumbed down to make sure little kids can be good at it. Anyway, as a WoW fan, allow me to reminisce. Millions of people still play it each day, and they have been playing it for years now. The problem with games such as WoW is the fact that they can be addicting. This game is played online, and it is played with other people. For me, the game is more of a stress reliever, and I don’t let myself get pulled into the game like an idiot. Another game I like to play to relax is Minecraft, and even Examiner agrees with me. But, unlike the offline video games, it does not have an ending: you do not beat the final boss and finish the game. WoW can be played forever, because there is always something to do.

You can complete quests, you can complete dungeons, you can improve your armor and weapon sets, and so on. Since WoW has been officially released, Blizzard, the company which made the game, three expansions have been released, and the fourth one will be released soon. With each expansion there is something new you can do in the game. It is unknown how a game addiction evolves, because the domain has not been properly researched.

It is a new field, and the scientists are just starting to find out more about it. It is believed that many of the players use World of Warcraft in order to hide from the real world, and in time, the WoW world becomes their comfort zone, the place where they feel safe and important.

Some of these players could be bullied in real life, but once he is in the game, he feels great, because he has a high character level. Well, not all the time, The reasons for the addiction could be diverse. It is okay to play video games, but only as a mean of relaxation. When the video games interfere with your regular life and with your daily activity, then there is a problem.

That is when something should be done about it. Taking care of a video game addiction can be difficult, but luckily there are various centers for people who have this problem.

Jaded Empire: Bioware’s Folly


Incarnate has summed up the flaws that he saw in Jade Empire with his usual adroitness. It is my goal today to provide a more thorough run-through of the whole Jade Empire experience and enlighten you as to why you should only rent this game, not buy it. Bioware has secured a place in the minds of gamers as a company that can get good games made. Knights of the Old Republic, Neverwinter Nights, Baldur’s Gate, Shattered Steel, and, of course, MDK 2 are all titles that every gamer should have played. No, more than played; immersed themselves in. Surely any game that comes from a stable like this has to be a true champion. Right?


The graphics in this game are very impressive. The environments are beautiful, the characters modeled incredibly well crafted, and the animations will cause your eyes to orgasm. The areas vary greatly, ranging from your small mountain school to swamps to the Imperial City. There is a lot more in the game, but I do not want to ruin anything for you. I never noticed any hiccups in framerate or badly meshed textures. This game truly is a joy to look at. I almost feel bad because I feel like a game that looks this good should require more of a description, but you know how good it looks. You’ve seen the screenshots, and if you haven’t, they are scattered throughout this review.


If you read the descriptions that Bioware bandies about regarding gameplay, you might expect an epic battle that rages throughout the game. You would be disappointed. The gameplay is almost what you come to expect from a Bioware RPG. The story is well developed and there is a cornucopia of NPCs to talk to, sidequests to complete, and good (Open Palm) or evil (Closed Fist) points to gain while doing it. How does all of this impact the gameplay? Well, if you want the full Jade Empire experience, there are a lot of people to talk to. And the voice acting was excellent (but I’ll cover this more in Audio). You were free to run around and fight an obnoxious European or compete in the arena or even embark on a series of “1943” style scrolling airplane shooters. This game seems to have it all in terms of NPC interaction. It is the fighting that’s the problem. I defeated the final boss by jumping over his head and attacking him from behind several times and repeating. He never hit me. This is the final battle of the game and I never got touched. Even on hard. Now, if you are Incarnate, you merely transformed into the Jade Golem and killed him in a few hits.

The combat system was interesting but did not seem fully fleshed out. Bioware will tell you that you need to get other styles so that you can be ready for any situation you find yourself in. You’ll never really use any style other than the one you start with because you have spent the last 10 hours of gameplay time and experience leveling up your current weapons and styles, so when the developers feel magnanimous enough to drop another style in your lap, you don’t want it. I don’t want Leaping Tiger when my Legendary Strike is fully leveled up. I’m sorry, but that just doesn’t make sense. And we’ve all seen the videos of Ling picking up the two hams and fighting with those. I must have missed where else you could do that, or maybe it was just that I had a sword and didn’t need to pick up table legs. While the idea is interesting, it doesn’t quite work when the player already has a weapon that does 125% more damage than it started out with.

I feel like I am just copying Incarnate here, but I feel that I need to talk about it as well. What was wrong with the stats? I upgraded my Focus, Chi, and Body and my bars were all very long. That’s all good. But I couldn’t tell if I was really doing any more damage than I would have at the beginning of the game. In fact, there are no new characters to fight after you finish the first half of the game. And none of the enemies are really that hard. I know it sounds like I am just bashing the game, and maybe I am. You’ve seen the other scores this game has gotten and you know that people like it. Hell, I liked the game. I am just jaded enough to know when a game is good, but could have been much better. This game suffers badly from a case of the CouldaShouldaWouldas. That said, I did enjoy watching combat and I loved wading through bad guys. I wish there had been more combat on a greater scale. I loved fighting 2 ghosts at a time, but I am supposed to be the best martial artist in the world. Jackie Chan fights more people while asleep and hog-tied. Not to give anything away, but there is a part of the game when a huge army of golems is advancing towards you. And there are a lot of them. Yet I was not allowed to fight them because they would have killed me. No they would not have, I am Furious Ming. The game could have been better, should have been better, and would have been better had there been more combat and more advanced combat.

Another problem that the game suffered from was the linear nature of the areas. There was no real exploring because there was nowhere to explore. When you walk through the swamp, all of the roads (both of them) lead to the exact same place. You cannot find yourself out in the middle of nowhere just looking around (which is probably a very good thing considering the already long load times). I understand that not all RPGs strive for a Bethesda style open RPG, but it would be nice to see a little effort to at least make the levels somewhat convoluted. We like to get lost.

My last, but certainly not least, gripe with the game was loading times. They were horrendous. I complained about this in Brothers in Arms and I hoped with a passion that I would never suffer such indignities again. Well, Bioware, you shattered that fragile dream. I mean, twenty-five to thirty seconds to load an area that you can run across in that same amount of time? When you fight in the arena, most of your fights will run shorter times than the loading it takes to put you in the arena, let alone the additional thirty seconds it takes to get you out of the arena and back into the bar above the killing grounds. I appreciate graphics as much as the next guy, but I would rather have seen a more plain game without load times than Jade Empire as is with horrible load times.


The music in the game was very good. It had a definite Eastern feel and I guess that the biggest compliment that I can give it is that it did not stick out. It just seemed like a very natural part of the gameplay experience. The sound in the game was very good. Although every once and a while the sound would glitch as you were fighting, leading to some interesting silent martial bouts. The aural experience that stood out the most in my mind was the voice acting. Bioware must have some sort of genie that sits in their office just conjuring talent out of thin air, although that could explain why no other games seem to be able to match them. A few times I felt like I was in a kung fu movie, but other than that the voices were spot on. Excellent emotion, inflection, intonation, enunciation, and some other words that end in -tion. As much as some of the gameplay aspects bothered me, the voice acting made me want to keep talking to people. If there was a grade beyond an A+, the voice acting would get it.


The game really was pretty fun. My biggest problem with it is still the simplistic nature of the combat and the loading times. I understand that a more complex combat system would have cluttered the game, but maybe some better enemy AI that could at least adapt to you. Or hordes of easily decapitated fiends that I could wail upon until my thumbs cramped. The load times were what really deadened the fun-factor for me. When you can go chance clothes and still beat the load timer, there is a problem. The Xbox has a hard drive. And I find it very hard to believe that a level from Jade Empire is larger than a level from Halo, which has no problem loading the whole thing.


The game was very easy to play. I speak not of the difficulty of the enemies, but of the learning curve and controls. You are introduced to fighting at the very beginning and can beat the game by hitting just two buttons. The game is an RPG, so gamers who have never played one before (although I don’t know why you haven’t, slacker) might be a bit lost trying to find there way from sub-quest to sub-quest. Otherwise, the game is very slick and very simple.


While Jade Empire had more than its fair share of problems, I was still satisfied playing the game. While I wish that the load times were not there and that the combat had been at least a bit more challenging, Bioware knows how to create a world. The story of the game is a typical Bioware story, but your party members also have stories. I think Bioware forgot that they gave them stories because the most important side story, that of Dawn Star, was completely ignored. It might be part of a sequel, but why would they not flesh that out? Jade Empire truly is a beautiful game that is almost more beautiful because it succeeds in spite of its flaws.


Gameplay – I’m giving the gameplay a 90 in spite of the problems it had. Load times that derailed the flow of the game and combat that could not have been more simplistic all hurt the game, but I just had too much fun playing it for some reason.

Graphics – A 95 only because there was quite a bit of clipping in the cut scenes and … oh, yeah, the load times sucked.

Sound – 97. The sound in this game was excellent. If it weren’t for that glitch which caused the sound to cut out in some fights you would probably be looking at a 100.

Music – 93. Pretend that you are in high school. It’s still an A, but it won’t set the curve. The music was good but not groundbreaking.

Fun-Factor – Again, like gameplay, this suffers because of the load times. I think I actually had more fun talking to people than fighting near the end of the game because of how fighting became a series of leaps over their head followed by a series of sword cuts to their back as they were engaged in their own attack on empty air. 90.

Usability – The game was very slick and streamlined. At least Bioware had good UI people and control layout people who were able to make a simple game fun to play. 95.

Reviewer’s Tilt – As much as I have maligned the game, I enjoyed it. I left the game with an overall good feeling. I won’t play through it again (because of the load times), but I have recommended that game to almost everyone I’ve talked to. Recommended that they rent the game. 95.